AoeStats
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Arena

506859886Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 53m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Bengalis · Belgium
1825
+9
🇭🇰 Inca · Hong Kong SAR China
1805
+10
🇸🇬 Dravidians · Singapore
1798
+10
🇷🇺 Japanese · Russia
1727
+13
🇨🇳 Britons · China
1747
-13
🇸🇰 Vietnamese · Slovakia
1740
-13
🇨🇿 Teutons · Czechia
1625
-9
🇸🇰 Khmer · Slovakia
1556
-7
Player eAPM Actions Feudal Castle Imperial Opening
77 4,115 10:44 14:25 26:47 ⛏ Fast Castle
50 2,663 10:46 14:47 27:46 ⛏ Fast Castle
49 2,622 10:49 14:33 27:04 ⛏ Fast Castle
49 2,608 10:26 13:58 27:26 ⛏ Fast Castle
40 2,162 9:57 14:05 27:45 ⛏ Fast Castle
35 1,856 10:05 13:39 28:23 ⛏ Fast Castle
33 1,751 10:14 14:24 28:17 ⛏ Fast Castle
27 1,422 10:05 13:32 29:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
75,950 22,655 30,855 2,265 131,725 137,199
51,835 21,275 31,970 1,770 106,850 110,485
46,035 31,001 20,715 3,195 100,946 108,474
34,355 33,170 21,085 2,450 91,060 103,303
29,970 35,060 17,860 6,380 89,270 99,891
15,680 33,830 22,265 5,260 77,035 80,643
28,445 26,440 11,975 7,175 74,035 83,940
24,980 15,778 7,240 2,780 50,778 51,774
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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