AoeStats
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African Clearing

506854514Analyzed
4v4 RM · 16d ago on Sep 15, 2026· 41m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Malians · Italy
1813
+10
🇭🇰 Dravidians · Hong Kong SAR China
1794
+11
🇸🇬 Chinese · Singapore
1787
+11
🇹🇼 Burgundians · Taiwan
1603
+19
🇷🇺 Armenians · Russia
1742
-15
1702
-14
🇨🇳 Malay · China
1676
-13
🇭🇰 Lithuanians · Hong Kong SAR China
1579
-9
Player eAPM Actions Feudal Castle Imperial Opening
61 2,573 12:10 26:26 — ⚔ Drush into Towers into Archers
59 2,463 13:34 17:37 — ⚔ Fish Boom FC into Archers
56 2,330 14:28 18:09 32:47 ⛏ Fish Boom FC
51 2,153 14:19 24:57 — ⚔ M@A FC
41 1,715 14:07 18:14 — ⛏ Fast Castle
40 1,662 14:24 17:58 34:06 ⛏ Fast Castle
39 1,624 14:02 17:35 30:20 ⛏ Fish Boom FC
39 1,636 11:31 27:41 — ⚔ Towers into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,800 19,530 9,820 1,720 49,870 56,529
21,155 13,631 11,705 3,200 49,691 52,775
14,990 15,245 11,515 4,745 46,495 50,314
10,625 12,514 2,720 2,265 28,124 31,140
11,375 10,786 3,620 2,280 28,061 27,934
10,675 10,275 3,870 1,700 26,520 30,778
10,615 8,818 4,225 725 24,383 27,457
5,975 7,266 2,630 1,475 17,346 18,564
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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