AoeStats
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African Clearing

506700619Analyzed
4v4 RM · 17d ago on Sep 14, 2026· 53m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1817
+14
🇧🇷 Cumans · Brazil
1747
+16
🇧🇷 Mongols · Brazil
1696
+19
🇧🇷 Spanish · Brazil
1651
+20
🇨🇳 Tatars · China
1895
-23
🇭🇰 Chinese · Hong Kong SAR China
1814
-20
🇨🇳 Mongols · China
1674
-14
🇨🇳 Vietnamese · China
1637
-12
Player eAPM Actions Feudal Castle Imperial Opening
73 3,919 11:34 20:55 35:14 ⚔ Archer Rush
67 3,573 13:05 26:51 46:23 ⚔ M@A into Archers into Towers
61 3,286 13:36 17:32 44:20 ⛏ Fast Castle
61 3,241 12:47 16:21 43:51 ⛏ Fast Castle
50 2,694 12:11 31:53 41:30 ⚔ Tower Rush
43 2,320 13:11 17:19 40:34 ⛏ Fish Boom FC
43 2,273 12:22 29:47 45:32 ⚔ Towers FC
42 2,258 11:46 26:49 47:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,575 26,767 15,330 5,755 67,427 78,361
19,925 26,250 14,405 3,620 64,200 66,672
25,705 18,379 12,645 3,000 59,729 66,801
19,140 19,711 15,915 2,875 57,641 60,534
28,505 10,370 11,930 4,940 55,745 59,304
16,750 21,235 15,365 2,310 55,660 55,949
19,705 13,700 9,355 2,595 45,355 52,789
12,200 11,561 4,720 2,830 31,311 31,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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