AoeStats
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African Clearing

505259468Analyzed
4v4 RM · 24d ago on Sep 8, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1760
+12
🇨🇳 Dravidians · China
1711
+14
🇧🇪 Gurjaras · Belgium
1702
+14
🇹🇼 Mongols · Taiwan
1593
+19
🇨🇳 Tupi · China
1766
-19
🇨🇳 Britons · China
1717
-17
🇨🇳 Japanese · China
1595
-12
🇨🇳 Berbers · China
1580
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,390 11:40 23:16 40:25 ⚔ M@A into Archers into Scouts
44 2,182 11:22 21:04 — ⚔ M@A Rush
35 1,724 15:00 28:52 44:25 ⚔ M@A into Towers into Fish Boom
34 1,663 12:54 16:58 48:57 ⛏ Fast Castle
32 1,563 35:32 38:47 — ⛏ Fast Castle
31 1,558 13:36 18:05 39:04 ⛏ Fish Boom FC
30 1,471 21:34 26:21 44:45 ⛏ Fast Castle
30 1,474 13:57 19:13 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
27,410 14,630 16,425 2,450 60,915 69,895
20,805 20,990 6,675 2,810 51,280 60,934
18,120 15,779 4,985 1,625 40,509 44,321
14,550 12,086 7,645 2,760 37,041 37,474
12,560 11,830 2,455 1,925 28,770 29,152
10,575 8,025 4,925 2,450 25,975 28,312
12,700 9,486 1,185 810 24,181 25,049
7,325 8,497 4,750 2,800 23,372 27,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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