AoeStats
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African Clearing

505241189Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
1774
+13
🇭🇰 Romans · Hong Kong SAR China
1740
+15
🇪🇸 Khmer · Spain
1690
+17
🇦🇷 Franks · Argentina
1657
+18
🇨🇳 Khitans · China
1918
-23
🇨🇳 Ethiopians · China
1732
-17
🇨🇳 Italians · China
1612
-12
🇨🇳 Malians · China
1579
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 3,109 11:34 22:07 50:49 ⛏ Fast Castle
55 3,019 10:56 25:06 — ⚔ Scout Rush
53 2,861 13:47 19:03 36:50 ⚔ Archer Rush
52 2,816 12:00 16:29 — ⛏ Fast Castle
48 2,617 11:27 27:37 41:42 ⚔ M@A into Towers into Skirms
40 2,174 11:54 23:41 48:30 ⚔ Scout Rush
32 1,739 11:09 40:06 — ⚔ M@A into Archers
16 869 13:03 34:32 39:24

Resources

Player Food Wood Gold Stone Spent Collected
24,300 29,157 21,445 2,500 77,402 90,936
27,245 28,183 17,460 3,000 75,888 79,388
35,965 18,424 15,530 1,910 71,829 84,322
22,940 23,585 11,590 2,650 60,765 63,238
26,675 9,965 11,805 1,050 49,495 53,458
15,605 12,138 4,030 3,640 35,413 36,784
9,125 8,225 2,875 3,390 23,615 25,262
9,400 9,150 1,155 1,350 21,055 22,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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