AoeStats
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African Clearing

505235258Analyzed
4v4 RM · 23d ago on Sep 8, 2026· 46m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1722
+15
🇩🇪 Mapuche · Germany
1705
+16
🇨🇳 Magyars · China
1698
+16
🇫🇷 Bohemians · France
1688
+26
🇭🇰 Tatars · Hong Kong SAR China
1758
-18
🇨🇳 Romans · China
1710
-16
🇦🇷 Burmese · Argentina
1672
-15
🇨🇳 Koreans · China
1661
-14
Player eAPM Actions Feudal Castle Imperial Opening
66 3,081 13:58 17:29 37:04 ⛏ Fish Boom FC
65 3,044 12:10 18:57 35:17 ⚔ Scout Rush
61 2,849 14:17 17:47 34:19 ⚔ FC into Archers
47 2,183 12:23 16:44 38:00 ⛏ Fast Castle
41 1,928 13:29 18:04 32:59 ⛏ Fish Boom FC
38 1,765 12:45 16:58 35:03 ⛏ Fast Castle
30 1,379 15:41 20:00 39:04 ⛏ Fast Castle
27 1,261 15:19 21:24 37:37 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,530 28,619 18,205 4,480 70,834 73,299
26,760 22,766 16,175 985 66,686 69,635
21,870 23,756 13,425 1,410 60,461 62,112
21,685 22,566 7,905 5,845 58,001 68,933
15,740 22,585 14,865 3,985 57,175 59,415
33,670 15,335 7,155 950 57,110 58,878
14,895 19,260 5,415 1,205 40,775 44,518
9,975 13,725 6,795 2,375 32,870 35,454
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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