AoeStats
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African Clearing

505072913Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 31m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1546
+16
🇩🇪 Maya · Germany
1524
+17
🇳🇱 Berbers · Netherlands
1521
+17
🇧🇷 Tupi · Brazil
1517
+17
🇭🇰 Ethiopians · Hong Kong SAR China
1771
-24
🇨🇳 Mongols · China
1621
-20
🇨🇳 Vietnamese · China
1575
-18
🇨🇳 Magyars · China
1194
-5
Player eAPM Actions Feudal Castle Imperial Opening
50 1,557 13:48 19:04 — ⚔ Archers FC
47 1,455 10:56 22:25 — ⚔ Scout Rush
45 1,405 11:25 22:49 — ⚔ Archer Rush
42 1,299 12:40 26:28 — ⚔ Scout Rush
40 1,253 14:04 18:52 — ⛏ Fish Boom FC
34 1,042 11:23 24:36 — ⚔ Scout Rush
33 1,018 12:33 28:26 — ⚔ M@A into Scouts
31 950 14:22 19:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,660 4,889 3,110 300 17,959 18,101
5,800 6,726 2,690 975 16,191 15,771
6,460 6,283 1,680 1,345 15,768 15,721
6,520 5,958 2,805 300 15,583 15,938
6,440 4,268 2,645 360 13,713 13,204
7,925 4,394 775 425 13,519 15,038
6,335 4,620 595 1,085 12,635 13,218
4,465 2,730 330 1,525 9,050 8,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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