AoeStats
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Arabia

505071228Analyzed
4v4 RM · 24d ago on Sep 7, 2026· 6m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Ethiopians · Hungary
1622
+13
🇺🇸 Franks · United States
1586
+15
🇩🇪 Wei · Germany
1569
+15
🇫🇷 Romans · France
1539
+17
🇭🇰 Ethiopians · Hong Kong SAR China
1794
-23
🇨🇳 Mongols · China
1638
-17
🇨🇳 Vietnamese · China
1591
-16
🇨🇳 Magyars · China
1198
-4
Player eAPM Actions Feudal Castle Imperial Opening
72 484 — — —
61 412 — — —
60 405 — — —
52 350 — — —
49 325 — — — ⚔ Drush
48 322 — — —
45 304 — — —
31 205 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,300 225 0 0 1,525 1,770
900 285 50 0 1,235 1,562
950 225 0 0 1,175 1,545
850 225 50 0 1,125 1,337
700 325 90 0 1,115 1,056
650 275 50 0 975 1,268
700 250 0 0 950 1,088
700 225 0 0 925 1,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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