AoeStats
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African Clearing

503878840Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 46m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Japanese · China
1912
+5
🇭🇰 Mongols · Hong Kong SAR China
1774
+10
🇭🇰 Sicilians · Hong Kong SAR China
1703
+13
🇨🇳 Burgundians · China
1194
+30
🇫🇷 Berbers · France
1742
-20
🇲🇦 Vietnamese · Morocco
1690
-18
🇫🇷 Hindustanis · France
1637
-16
🇫🇷 Huns · France
1467
-8
Player eAPM Actions Feudal Castle Imperial Opening
55 2,554 15:48 19:37 32:23 ⛏ Fish Boom FC
51 2,373 13:09 17:33 38:06 ⛏ Fast Castle
49 2,293 13:36 20:00 40:15 ⚔ Archer Rush
47 2,184 13:37 17:18 38:22 ⛏ Fast Castle
47 2,173 13:29 18:48 — ⛏ Fish Boom FC
42 1,976 11:29 22:00 — ⚔ Scout Rush
40 1,864 10:48 24:08 39:46 ⚔ Scouts into Towers
15 704 14:31 26:33 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,830 15,075 16,530 4,300 62,735 67,524
14,795 23,016 16,345 1,915 56,071 58,867
22,310 20,289 10,865 1,800 55,264 58,342
22,975 20,367 6,525 2,510 52,377 55,347
12,275 12,255 8,870 2,725 36,125 38,302
13,375 13,973 5,595 1,705 34,648 37,781
12,515 6,596 4,580 1,075 24,766 30,021
6,060 4,070 440 1,450 12,020 14,659
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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