AoeStats
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Arabia

503873401Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 28m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1906
+6
🇭🇰 Cumans · Hong Kong SAR China
1763
+11
🇭🇰 Poles · Hong Kong SAR China
1689
+14
🇨🇳 Ethiopians · China
1164
+30
1712
-20
🇮🇹 Franks · Italy
1629
-16
🇮🇹 Shu · Italy
1620
-16
🇮🇹 Portuguese · Italy
1617
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 1,838 9:14 21:32 — ⚔ Archer Rush
64 1,804 8:51 23:28 — ⚔ Archer Rush
57 1,599 8:49 22:11 — ⚔ Scout Rush
48 1,346 9:11 23:07 — ⚔ Scout Rush
47 1,331 10:03 24:21 — ⚔ Archer Rush
44 1,240 8:51 23:18 — ⚔ Archer Rush
43 1,215 8:28 20:44 — ⛏ Fast Castle
21 589 13:31 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,645 7,014 5,150 200 25,009 25,200
7,225 5,841 3,165 975 17,206 17,936
6,260 6,205 3,645 100 16,210 17,174
8,290 4,657 2,320 125 15,392 15,797
4,975 5,352 2,700 0 13,027 13,567
3,975 3,872 1,920 0 9,767 10,566
5,375 3,110 1,000 0 9,485 9,397
3,200 2,902 250 500 6,852 9,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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