AoeStats
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Northern Isles

510454863Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 87m 53s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
957
+18
🇺🇸 Lithuanians · United States
990
-51
Player eAPM Actions Feudal Castle Imperial Opening
19 1,676 15:18 20:44 33:17 ⛏ Fish Boom FC
14 1,265 10:11 21:10 37:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,315 62,945 19,135 4,875 125,270 145,074
25,820 35,765 24,115 6,650 92,350 95,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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