AoeStats
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Arabia

505049073Analyzed
2v2 RM · 26d ago on Sep 7, 2026· 52m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Mapuche · Canada
937
+17
🇨🇦 Bohemians · Canada
926
+17
🇹🇷 Magyars · Türkiye
972
-17
🇲🇾 Gurjaras · Malaysia
943
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,000 10:48 20:30 42:17
22 1,191 11:21 26:18 49:03 ⚔ Archers into Skirms
16 864 11:31 27:40 46:00 ⚔ Archers into Skirms
14 719 9:35 15:08 32:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,780 17,015 13,020 1,500 46,315 58,657
14,190 14,955 9,660 2,040 40,845 44,768
11,775 18,467 6,355 2,845 39,442 40,868
10,545 6,640 2,815 3,100 23,100 25,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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