AoeStats
← ABdirtyoil

Arabia

505031416Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 60m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Magyars · Canada
934
+17
🇨🇦 Tatars · Canada
923
+17
🇦🇹 Italians · Austria
976
-18
🇪🇸 Khmer · Spain
934
-16
Player eAPM Actions Feudal Castle Imperial Opening
44 2,627 11:09 17:43 38:39 ⛏ Fast Castle
37 2,220 10:30 22:10 53:22 ⚔ Scout Rush
17 1,023 11:43 27:52 47:19 ⚔ Archer Rush
13 796 11:39 23:29 35:10

Resources

Player Food Wood Gold Stone Spent Collected
28,175 22,460 13,865 2,200 66,700 70,833
14,015 24,801 16,665 1,490 56,971 69,221
20,990 20,171 7,325 2,325 50,811 68,626
22,020 12,273 4,310 1,725 40,328 42,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.