AoeStats
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Arabia

510664645Analyzed
1v1 RM · 15h ago on Oct 2, 2026· 49m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1442
+12
🇩🇪 Khmer · Germany
1358
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 2,953 9:00 19:54 38:37 ⚔ Scout Rush
41 2,056 9:20 21:26 26:26 ⛏ Fast Imperial

Resources

Player Food Wood Gold Stone Spent Collected
29,595 27,385 6,870 2,215 66,065 66,634
15,085 16,865 11,275 3,055 46,280 49,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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