AoeStats
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Baltic

510367138Analyzed
4v4 RM · 24h ago on Sep 30, 2026· 41m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Portuguese · Denmark
1173
+18
🇫🇷 Sicilians · France
1160
+18
🇭🇰 Lithuanians · Hong Kong SAR China
1156
+18
🇺🇸 Japanese · United States
1144
+19
🇩🇪 Britons · Germany
1228
-19
🇩🇪 Byzantines · Germany
1228
-19
🇨🇳 Koreans · China
1199
-18
🇨🇳 Turks · China
1181
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,012 10:11 15:23 38:08 ⛏ Fish Boom FC into Fire Galleys
40 1,688 9:40 21:30 31:08 ⚔ Skirmisher Rush
32 1,334 10:01 17:27 28:36 ⛏ Fish Boom FC
30 1,248 10:20 16:12 32:36 ⛏ Fast Castle
29 1,221 10:22 24:04 — ⚔ Archer Rush
27 1,132 11:04 21:22 39:49 ⚔ Archer Rush
24 1,021 11:04 27:56 39:33 ⛏ Fish Boom into Galleys into Fire Galleys FC
14 604 13:12 28:34 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
19,170 13,528 8,960 295 41,953 45,179
15,735 14,885 6,270 2,900 39,790 47,229
15,375 8,420 8,055 1,500 33,350 37,685
8,775 17,373 5,786 1,080 33,014 35,850
11,535 11,345 8,025 985 31,890 37,526
11,125 8,715 2,370 3,170 25,380 31,025
8,475 12,205 3,225 200 24,105 29,130
9,925 10,109 3,550 250 23,834 29,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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