AoeStats
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Arena

510656226Analyzed
3v3 RM · 24h ago on Oct 2, 2026· 38m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Goths · Mexico
1044
+12
🇺🇸 Bohemians · United States
892
+18
🇺🇸 Celts · United States
882
+18
🇲🇽 Byzantines · Mexico
1004
-18
🇲🇽 Britons · Mexico
955
-17
🇲🇽 Franks · Mexico
864
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,217 11:55 15:48 28:13 ⛏ Fast Castle
31 1,187 10:54 17:42 — ⛏ Fast Castle
28 1,090 10:43 16:46 — ⛏ Fast Castle
20 783 8:37 21:37 36:45
17 661 13:00 18:53 34:11 ⛏ Fast Castle
13 509 10:26 17:43 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,470 14,110 4,775 980 34,335 38,472
6,625 13,060 8,340 2,150 30,175 32,895
13,505 7,505 3,175 950 25,135 33,475
12,925 6,741 4,120 1,100 24,886 34,333
10,755 7,107 3,230 0 21,092 21,077
8,540 5,685 2,170 930 17,325 25,625
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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