AoeStats
← yomatyas94

Arabia

510339829Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 48m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Chinese · Spain
921
+11
🇪🇸 Teutons · Spain
746
+17
🇦🇷 Franks · Argentina
791
-14
🇦🇷 Bengalis · Argentina
791
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,635 10:07 23:49 41:52 ⚔ Scout Rush
31 1,496 9:54 24:04 42:25 ⚔ Archer Rush
19 900 11:20 40:08 — ⚔ Scout Rush
18 881 10:32 23:52 — ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,805 15,762 8,600 2,000 39,167 48,901
16,615 11,395 9,030 950 37,990 45,916
9,930 6,456 2,345 1,600 20,331 21,493
9,080 4,727 2,375 20 16,202 22,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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