AoeStats
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Arena

508916152Analyzed
2v2 RM · 8d ago on Sep 24, 2026· 56m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Byzantines · Sweden
811
+16
🇸🇪 Khitans · Sweden
772
+18
🇦🇷 Turks · Argentina
808
-17
🇦🇷 Cumans · Argentina
808
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 2,173 11:09 16:05 34:52 ⛏ Fast Castle
35 1,967 10:24 13:51 28:41 ⛏ Fast Castle
21 1,173 13:33 24:38 47:52
19 1,048 9:31 22:34 32:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,585 24,210 17,125 2,750 70,670 76,681
32,660 14,536 19,645 2,350 69,191 81,814
26,855 21,065 9,160 4,500 61,580 68,418
20,085 17,080 5,920 1,700 44,785 47,748
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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