AoeStats
← yomatyas94

Arabia

508722376Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 59m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇲 Burmese · Isle of Man
827
+16
🇨🇱 Franks · Chile
801
+16
🇦🇷 Franks · Argentina
824
-16
🇦🇷 Koreans · Argentina
824
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,473 10:50 23:34 41:11
31 1,849 10:59 19:06 40:31
23 1,375 11:22 18:13 41:04 ⚔ Scout Rush
17 1,013 9:07 23:13 43:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,665 19,164 23,210 4,100 72,139 88,236
20,795 26,170 7,550 3,650 58,165 59,428
18,730 24,178 8,885 1,500 53,293 54,390
23,300 12,070 15,685 1,695 52,750 63,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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