AoeStats
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Arena

510228819Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
791
+12
🇺🇸 Persians · United States
763
+13
🇨🇳 Hindustanis · China
733
+14
🇺🇸 Bohemians · United States
709
+15
🇨🇱 Persians · Chile
808
-18
🇨🇱 Khmer · Chile
692
-13
🇨🇱 Tatars · Chile
668
-12
🇨🇱 Portuguese · Chile
633
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 2,196 11:33 15:30 27:46 ⛏ Fast Castle
26 1,559 11:26 20:48 31:18 ⛏ Fast Castle
25 1,452 12:49 28:48 33:00 ⛏ Fast Imperial
22 1,277 10:15 15:35 29:02 ⛏ Fast Castle
16 942 10:12 15:13 29:41 ⛏ Fast Castle
15 894 8:20 18:09 42:30 ⛏ Fast Castle
15 886 11:59 23:27 36:42 ⛏ Fast Castle
2 146 12:20 — —

Resources

Player Food Wood Gold Stone Spent Collected
37,120 28,470 25,910 5,600 97,100 117,996
23,215 29,750 14,125 1,500 68,590 83,308
26,230 17,340 18,785 3,400 65,755 90,758
32,865 17,330 12,315 3,225 65,735 91,512
23,015 18,320 12,365 4,860 58,560 63,942
27,905 19,650 7,990 2,650 58,195 64,486
20,975 17,855 11,450 1,000 51,280 58,942
3,030 1,630 0 5 4,665 6,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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