AoeStats
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Black Forest

509794996Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 52m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Persians · Chile
819
+7
🇨🇱 Mongols · Chile
695
+11
🇨🇱 Bohemians · Chile
669
+12
🇨🇱 Byzantines · Chile
632
+13
🇺🇸 Gurjaras · United States
634
-13
🇦🇷 Turks · Argentina
620
-12
🇨🇦 Byzantines · Canada
587
-11
🇨🇴 Bohemians · Colombia
484
-7
Player eAPM Actions Feudal Castle Imperial Opening
25 1,286 10:36 20:25 32:11 ⛏ Fast Castle
16 834 9:31 16:16 31:00 ⛏ Fast Castle
15 766 14:01 24:51 45:40 ⚔ Archer Rush
14 723 10:32 21:16 38:51 ⛏ Fast Castle
14 712 14:14 20:35 36:08 ⛏ Fast Castle
14 730 11:27 17:45 34:25 ⛏ Fast Castle
13 708 13:07 23:07 34:36 ⚔ FC into Archers into Skirms
8 402 12:48 29:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,045 15,634 15,595 3,005 60,279 74,821
25,120 15,453 12,010 2,800 55,383 64,530
14,210 19,755 18,170 2,350 54,485 62,716
20,835 21,035 9,180 1,900 52,950 68,664
19,020 19,925 10,720 2,250 51,915 80,613
19,755 15,847 11,455 3,130 50,187 52,761
14,640 10,325 10,620 2,235 37,820 43,475
7,970 5,362 3,650 1,415 18,397 19,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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