Black Forest
509205454Analyzed4v4 RM
·
6d ago on Sep 25, 2026·
51m 56s·
8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Compared against 331,692 analysed team-game players on Black Forest.
IlSindaco
C
Feudal Age
11:41
vs 12:30
top 30%
Castle Age
21:50
vs 19:38
btm 33%
Imperial Age
33:10
vs 34:30
top 38%
eAPM
11
vs 23
btm 9%
First military
23:47
vs 22:14
btm 41%
▲
Fast Feudal Age at 11:41 — faster than 70% of analysed players on Black Forest
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
Traiano86
D
Feudal Age
14:56
vs 12:30
btm 14%
Castle Age
22:53
vs 19:38
btm 26%
Imperial Age
35:12
vs 34:30
btm 44%
eAPM
8
vs 23
btm 5%
First military
24:09
vs 22:14
btm 39%
▼
Slow Feudal Age at 14:56 — slower than 86% of analysed players on Black Forest
▼
Low eAPM (8) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
Town centers idle 4:18 of the first 22:53 — keep villagers queued
LeadSlug
D
Feudal Age
13:16
vs 12:30
btm 35%
Castle Age
28:36
vs 19:38
btm 6%
Imperial Age
40:14
vs 34:30
btm 16%
eAPM
22
vs 23
btm 47%
First military
12:47
vs 22:14
top 8%
▼
Slow Castle Age at 28:36 — slower than 94% of analysed players on Black Forest
▼
Slow Imperial Age at 40:14 — slower than 84% of analysed players on Black Forest
▲
Early military at 12:47 (Militia) — earlier than 92% of analysed players on Black Forest
▲
Town centers almost never idle — 3s across the first 28:36
FaroKill3r
D
Feudal Age
18:22
vs 12:30
btm 3%
Castle Age
26:49
vs 19:38
btm 9%
Imperial Age
—
vs 34:30
btm 0%
eAPM
9
vs 23
btm 6%
First military
36:06
vs 22:14
btm 4%
▼
Slow Feudal Age at 18:22 — slower than 97% of analysed players on Black Forest
▼
Slow Castle Age at 26:49 — slower than 91% of analysed players on Black Forest
▼
Low eAPM (9) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 36:06 (Knight) — later than 96% of analysed players on Black Forest
MHPL
D
Feudal Age
14:07
vs 12:30
btm 22%
Castle Age
32:08
vs 19:38
btm 2%
Imperial Age
41:51
vs 34:30
btm 11%
eAPM
18
vs 23
btm 34%
First military
17:22
vs 22:14
top 23%
▼
Slow Feudal Age at 14:07 — slower than 78% of analysed players on Black Forest
▼
Slow Castle Age at 32:08 — slower than 98% of analysed players on Black Forest
▼
Slow Imperial Age at 41:51 — slower than 89% of analysed players on Black Forest
RİGBY
D
Feudal Age
14:08
vs 12:30
btm 22%
Castle Age
24:45
vs 19:38
btm 16%
Imperial Age
34:23
vs 34:30
top 49%
eAPM
13
vs 23
btm 16%
First military
42:02
vs 22:14
btm 1%
▼
Slow Feudal Age at 14:08 — slower than 78% of analysed players on Black Forest
▼
Slow Castle Age at 24:45 — slower than 84% of analysed players on Black Forest
▼
Low eAPM (13) — busier hands win idle time back
▼
First military only at 42:02 (Spearman) — later than 99% of analysed players on Black Forest
Mordecai
D
Feudal Age
11:24
vs 12:30
top 23%
Castle Age
31:47
vs 19:38
btm 2%
Imperial Age
45:33
vs 34:30
btm 5%
eAPM
12
vs 23
btm 12%
First military
17:45
vs 22:14
top 25%
▲
Fast Feudal Age at 11:24 — faster than 77% of analysed players on Black Forest
▼
Slow Castle Age at 31:47 — slower than 98% of analysed players on Black Forest
▼
Slow Imperial Age at 45:33 — slower than 95% of analysed players on Black Forest
▼
Low eAPM (12) — busier hands win idle time back
▼
Town centers idle 3:58 of the first 31:47 — keep villagers queued
xxbysnipxx
S
Feudal Age
11:56
vs 12:30
top 36%
Castle Age
16:37
vs 19:38
top 20%
Imperial Age
31:05
vs 34:30
top 21%
eAPM
35
vs 23
top 19%
First military
18:19
vs 22:14
top 27%
▲
Fast Castle Age at 16:37 — faster than 80% of analysed players on Black Forest
▲
Fast Imperial Age at 31:05 — faster than 79% of analysed players on Black Forest
▲
High eAPM (35) — top quarter of analysed players
▼
Loom never researched — one lost villager costs more
▲
Town centers almost never idle — 4s across the first 16:37