AoeStats
← Traiano86

Black Forest

507576218Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 55m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bulgarians · Italy
904
+10
🇮🇹 Franks · Italy
717
+17
🇮🇹 Romans · Italy
715
+17
🇺🇦 Franks · Ukraine
777
-16
🇺🇦 Bohemians · Ukraine
766
-15
🇲🇽 Maya · Mexico
703
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,455 13:09 29:52 40:17 ⚔ Drush
14 784 11:59 19:55 33:25 ⛏ Fast Castle
12 692 15:25 24:16 40:28 ⛏ Fast Castle
10 541 16:39 24:31 36:23 ⛏ Fast Castle
8 467 15:17 36:00 — ⚔ Archer Rush
4 232 17:42 — —

Resources

Player Food Wood Gold Stone Spent Collected
29,805 16,285 15,135 2,925 64,150 88,952
22,580 9,012 12,825 2,420 46,837 52,337
15,600 15,129 11,065 1,860 43,654 61,633
14,680 7,981 4,405 1,225 28,291 37,826
3,445 2,707 650 310 7,112 9,698
3,475 3,231 25 105 6,836 12,137
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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