AoeStats
← Traiano86

Black Forest

507564586Analyzed
3v3 RM · 13d ago on Sep 18, 2026· 84m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Turks · Italy
894
+10
🇮🇹 Franks · Italy
698
+19
🇮🇹 Romans · Italy
697
+18
🇪🇸 Franks · Spain
779
-17
🇲🇽 Bohemians · Mexico
763
-16
🇧🇷 Japanese · Brazil
723
-20
Player eAPM Actions Feudal Castle Imperial Opening
34 2,875 11:02 16:50 38:59 ⛏ Fast Castle
25 2,067 13:55 23:04 39:29 ⛏ Fish Boom
14 1,201 13:34 22:38 35:27 ⛏ Fast Castle
10 806 12:42 24:09 35:38 ⛏ Fast Castle
9 737 12:32 25:59 34:31 ⛏ Fish Boom FC
8 707 13:33 26:14 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,230 22,393 24,140 1,780 112,543 136,272
32,310 44,518 30,510 1,695 109,033 125,632
46,185 23,453 30,260 2,480 102,378 123,723
35,470 26,660 20,260 5,500 87,890 115,534
39,965 18,925 22,450 1,600 82,940 109,243
35,815 13,948 28,545 4,235 82,543 104,627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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