AoeStats
← Marrueco

Arabia

507713978Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 57m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Franks · Belgium
913
+19
🇩🇪 Franks · Germany
881
+20
🇹🇷 Mongols · Türkiye
982
-20
🇵🇪 Chinese · Peru
963
-19
Player eAPM Actions Feudal Castle Imperial Opening
37 2,127 11:16 25:20 — ⚔ Archer Rush
35 2,011 11:37 19:55 29:59 ⛏ Fast Castle
29 1,700 10:06 22:54 37:14
25 1,472 10:28 17:10 34:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,530 14,967 20,895 3,330 76,722 79,457
33,615 20,790 14,955 4,570 73,930 76,011
14,930 13,828 4,885 5,150 38,793 63,224
8,200 7,351 2,935 1,080 19,566 21,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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