AoeStats
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Arena

510398601Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 59m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Ethiopians · Romania
694
+13
🇷🇴 Teutons · Romania
678
+14
🇲🇽 Persians · Mexico
666
-15
🇩🇪 Britons · Germany
600
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,516 9:28 22:21 40:24 ⚔ Skirmisher Rush
16 957 13:14 18:27 34:05 ⛏ Fast Castle
14 852 8:53 20:40 38:08 ⛏ Fast Castle
0 10 — — —

Resources

Player Food Wood Gold Stone Spent Collected
22,755 19,130 14,400 2,450 58,735 75,515
20,825 21,806 8,700 2,700 54,031 58,048
21,185 14,740 12,255 3,150 51,330 80,220
250 0 0 0 250 250
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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