AoeStats
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Arena

510392638Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 44m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Bulgarians · Romania
679
+15
🇷🇴 Teutons · Romania
662
+16
🇦🇷 Maya · Argentina
693
-17
🇫🇷 Lithuanians · France
633
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,104 9:20 22:18 41:18 ⛏ Fast Castle
19 825 13:01 20:11 34:24 ⚔ FC into Archers
14 603 9:56 22:34 36:31
8 362 10:58 19:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,855 12,725 7,200 2,800 36,580 48,036
15,855 9,130 8,165 1,550 34,700 43,174
11,940 10,310 6,755 2,175 31,180 36,280
4,385 2,795 300 750 8,230 10,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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