AoeStats
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Black Forest

510379817Analyzed
2v2 RM · 5h ago on Sep 30, 2026· 59m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Vietnamese · Italy
716
+15
🇮🇹 Lithuanians · Italy
705
+16
🇷🇴 Ethiopians · Romania
709
-16
🇷🇴 Vikings · Romania
690
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,549 11:20 22:31 39:55 ⚔ FC into Archers
24 1,423 13:00 22:05 38:31 ⛏ Fast Castle
15 914 12:31 22:53 42:59 ⚔ Skirmisher Rush
12 738 12:25 21:59 36:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,680 29,190 11,435 1,685 66,990 84,226
30,655 22,008 10,025 2,800 65,488 89,215
23,265 17,741 17,225 2,350 60,581 72,525
23,565 17,105 14,935 3,350 58,955 64,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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