AoeStats
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Black Forest

508670780Analyzed
2v2 RM · 7d ago on Sep 23, 2026· 63m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Berbers · Romania
723
+17
🇷🇴 Khmer · Romania
703
+17
🇵🇱 Teutons · Poland
743
-17
🇵🇱 Celts · Poland
735
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,656 11:12 23:58 42:15 ⛏ Fast Castle
22 1,412 9:55 21:49 38:30 ⛏ Fast Castle
22 1,361 12:51 19:37 33:30 ⛏ Fast Castle
16 1,022 10:27 21:50 38:38

Resources

Player Food Wood Gold Stone Spent Collected
31,525 19,015 23,025 2,900 76,465 104,068
24,620 18,880 18,130 2,205 63,835 75,490
23,095 20,180 12,505 3,510 59,290 74,525
25,355 11,215 7,625 3,870 48,065 55,938
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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