AoeStats
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Nomad

509538514Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 32m 15s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1297
+15
🇮🇳 Ethiopians · India
1292
+15
🇨🇳 Portuguese · China
1248
+17
🇩🇪 Mongols · Germany
1180
+20
🇨🇦 Armenians · Canada
1291
-18
🇨🇦 Chinese · Canada
1276
-17
🇮🇳 Inca · India
1254
-16
🇺🇸 Tatars · United States
1254
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 1,262 12:12 21:19 — ⚔ Fish Boom into Archers
30 967 12:55 16:56 — ⛏ Fish Boom FC
29 925 13:29 17:39 — ⛏ Fish Boom FC
21 675 14:59 19:09 — ⛏ Fish Boom FC
21 671 13:25 21:34 30:37 ⛏ Fish Boom into Fire Galleys FC
20 655 13:24 17:48 — ⛏ Fish Boom FC
18 575 14:47 18:47 — ⛏ Fish Boom FC
17 548 15:02 19:51 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,880 9,330 940 1,800 20,950 21,742
6,200 7,665 3,145 1,700 18,710 19,780
7,125 6,916 3,115 850 18,006 18,536
6,450 6,532 2,290 950 16,222 17,831
5,615 5,890 1,705 2,260 15,470 18,226
5,400 5,255 1,545 850 13,050 13,521
4,925 4,782 755 205 10,667 11,615
4,200 3,856 300 585 8,941 9,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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