AoeStats
← sovietdurak

Arena

507913357Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 53m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Saracens · India
1255
+15
🇺🇸 Teutons · United States
1255
+15
🇺🇸 Maya · United States
1202
+17
🇺🇸 Koreans · United States
1194
+18
🇺🇸 Celts · United States
1377
-22
🇺🇸 Spanish · United States
1251
-17
🇺🇸 Vikings · United States
1189
-14
🇺🇸 Chinese · United States
1114
-32
Player eAPM Actions Feudal Castle Imperial Opening
50 2,677 11:21 15:44 31:59 ⛏ Fast Castle
49 2,618 10:52 15:59 47:07 ⛏ Fast Castle
41 2,194 12:18 16:35 38:46 ⛏ Fast Castle
34 1,860 11:01 15:40 36:25 ⛏ Fast Castle
30 1,620 11:16 16:09 40:32 ⛏ Fast Castle
29 1,583 10:18 22:34 39:38 ⚔ Towers FC
23 1,227 11:07 15:29 43:57 ⛏ Fast Castle
22 1,171 10:25 23:41 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,350 33,043 14,410 4,500 71,303 91,845
17,665 17,115 16,535 2,800 54,115 65,228
19,370 17,861 8,975 4,630 50,836 57,059
15,930 18,078 11,805 2,800 48,613 57,385
21,200 10,185 12,010 950 44,345 49,467
17,975 8,320 11,505 200 38,000 39,724
13,305 12,075 8,920 2,700 37,000 43,411
11,255 14,045 3,700 455 29,455 35,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.