AoeStats
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Nomad

510102724Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1073
+16
🇨🇳 Persians · China
1041
+18
🇨🇿 Shu · Czechia
1080
-17
🇸🇰 Italians · Slovakia
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 1,756 14:07 22:47 47:31 ⛏ Fish Boom FC
34 1,630 14:15 23:05 31:13 ⛏ Fish Boom FC
28 1,334 12:59 31:07 — ⛏ Fish Boom
26 1,236 12:36 19:39 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,355 19,145 20,530 3,000 59,030 70,653
16,010 7,169 9,810 2,475 35,464 40,884
7,900 9,160 5,185 3,000 25,245 25,212
10,130 10,117 2,180 400 22,827 24,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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