AoeStats
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Nomad

508183394Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 42m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Dravidians · Czechia
1038
+14
🇸🇰 Italians · Slovakia
1038
+14
🇷🇺 Bulgarians · Russia
1004
-14
🇦🇲 Huns · Armenia
991
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,474 13:16 22:56 — ⛏ Fish Boom
18 784 13:08 21:16 39:36 ⛏ Fish Boom FC
16 679 14:21 25:45 38:18 ⚔ Archer Rush
12 523 15:22 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,745 7,590 2,895 2,350 26,580 31,376
8,550 9,475 4,690 2,175 24,890 25,130
7,055 5,200 4,015 750 17,020 18,410
2,450 1,715 110 475 4,750 4,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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