AoeStats
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Arena

509458281Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 47m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Lithuanians · Slovakia
831
+9
🇸🇪 Franks · Sweden
746
+11
🇨🇱 Cumans · Chile
740
+12
🇦🇷 Poles · Argentina
690
-12
🇦🇷 Berbers · Argentina
645
-10
🇦🇷 Cumans · Argentina
644
-10
Player eAPM Actions Feudal Castle Imperial Opening
35 1,694 11:08 18:19 32:11 ⛏ Fast Castle
19 895 10:53 18:11 32:08 ⛏ Fast Castle
19 900 10:31 23:20 31:26 ⛏ Fast Castle
11 504 12:51 26:40 38:55 ⚔ Scout Rush
10 455 12:18 22:26 37:29 ⚔ Drush FC
9 428 14:07 20:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,220 9,300 13,140 2,900 46,560 55,343
19,835 16,110 9,020 1,500 46,465 60,225
20,715 14,915 6,595 1,435 43,660 65,557
17,215 10,855 10,990 1,400 40,460 50,262
13,955 8,565 5,240 2,350 30,110 35,163
9,160 10,475 2,190 900 22,725 28,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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