AoeStats
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Black Forest

509381422Analyzed
3v3 RM · 4d ago on Sep 26, 2026· 53m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Dravidians · Türkiye
860
+15
🇨🇿 Burmese · Czechia
825
+16
🇪🇸 Turks · Spain
773
+18
🇸🇰 Lithuanians · Slovakia
848
-17
🇸🇰 Romans · Slovakia
843
-17
🇨🇿 Poles · Czechia
788
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,782 17:07 26:10 39:46 ⛏ Fast Castle
30 1,629 12:59 18:48 33:34 ⛏ Fast Castle
26 1,395 16:34 30:16 39:57 ⚔ Towers FC
18 962 14:35 19:17 35:58 ⛏ Fast Castle
16 873 12:46 17:12 32:13 ⛏ Fast Castle
11 596 16:32 25:45 36:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,555 19,037 19,665 2,940 74,197 84,395
28,200 28,850 12,290 3,100 72,440 96,866
23,805 20,636 16,365 2,820 63,626 79,143
22,940 14,904 12,930 2,475 53,249 68,566
19,205 22,918 4,810 1,760 48,693 54,497
19,540 13,153 10,545 3,415 46,653 57,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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