AoeStats
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Black Forest

509365158Analyzed
2v2 RM · 4d ago on Sep 26, 2026· 45m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
814
+18
🇨🇱 Franks · Chile
806
+18
🇸🇰 Lithuanians · Slovakia
850
-18
🇸🇰 Romans · Slovakia
845
-18
Player eAPM Actions Feudal Castle Imperial Opening
27 1,215 13:21 26:43 43:40
22 1,012 14:46 21:00 40:29 ⛏ Fast Castle
21 966 12:55 17:27 — ⛏ Fast Castle
13 612 14:36 22:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,995 12,135 5,325 1,830 33,285 34,376
14,135 10,624 4,760 1,965 31,484 33,694
10,870 8,460 6,245 1,600 27,175 32,582
8,060 7,320 2,605 1,825 19,810 23,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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