AoeStats
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Nomad

509600116Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 42m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
920
+15
🇳🇱 Vietnamese · Netherlands
913
+15
🇪🇸 Spanish · Spain
903
-15
🇸🇪 Vikings · Sweden
902
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,288 16:36 39:51 — ⚔ Skirmisher Rush
31 1,304 15:35 24:40 41:57 ⚔ Fish Boom into M@A into Archers
26 1,088 13:40 32:37 — ⚔ Tower Rush
15 651 14:34 26:57 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
12,620 10,179 5,015 950 28,764 29,585
8,135 10,047 3,060 3,125 24,367 25,312
6,385 3,085 1,345 1,775 12,590 11,859
5,795 5,735 825 225 12,580 13,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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