AoeStats
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Nomad

509595636Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 38m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
954
+14
🇦🇺 Huns · Australia
890
+18
🇪🇸 Spanish · Spain
919
-16
🇸🇪 Vikings · Sweden
918
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,265 15:20 — — ⚔ Towers into Scouts
26 980 15:43 20:20 — ⛏ Fish Boom FC
25 963 14:10 32:46 — ⚔ Tower Rush
24 938 15:56 26:31 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,155 6,400 3,425 2,800 19,780 21,170
5,395 5,085 705 850 12,035 11,836
5,420 3,020 565 1,780 10,785 9,972
3,170 3,235 100 450 6,955 9,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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