AoeStats
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Arena

506403532Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 29m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
902
+17
🇸🇪 Vikings · Sweden
901
+17
🇳🇴 Magyars · Norway
945
-18
909
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 1,052 10:36 15:55 — ⛏ Fast Castle
34 1,003 11:38 15:48 — ⛏ Fast Castle
25 759 10:41 18:29 — ⚔ FC into Archers
24 720 11:06 17:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,145 3,720 945 750 11,560 12,683
4,075 4,715 1,120 1,500 11,410 11,947
5,730 2,455 1,540 650 10,375 11,305
3,495 3,296 780 55 7,626 8,478
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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