AoeStats
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Arena

510368900Analyzed
3v3 RM · 21h ago on Sep 30, 2026· 3m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Italians · Hungary
1385
+11
🇭🇺 Vikings · Hungary
1370
+12
🇭🇺 Spanish · Hungary
1315
+15
🇹🇼 Koreans · Taiwan
1307
-14
🇲🇽 Muisca · Mexico
1264
-12
🇩🇪 Maya · Germany
1256
-12
Player eAPM Actions Feudal Castle Imperial Opening
70 226 — — —
59 190 — — —
51 162 — — —
51 162 — — —
46 149 — — —
36 116 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 125 0 0 1,225 1,055
600 100 0 0 700 632
400 100 0 0 500 328
300 100 0 0 400 331
300 100 0 0 400 344
50 0 0 0 50 191
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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