AoeStats
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Black Forest

510341848Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Poles · Hong Kong SAR China
1357
+12
🇭🇰 Vietnamese · Hong Kong SAR China
1247
+16
🇩🇪 Burgundians · Germany
1239
+17
🇭🇰 Bohemians · Hong Kong SAR China
1235
+17
🇫🇷 Saracens · France
1284
-17
🇮🇳 Ethiopians · India
1260
-16
🇨🇳 Mongols · China
1252
-15
🇭🇰 Khmer · Hong Kong SAR China
1228
-14
Player eAPM Actions Feudal Castle Imperial Opening
68 3,952 11:11 16:06 32:30 ⛏ Fast Castle
59 3,405 11:38 16:19 32:24 ⛏ Fast Castle
47 2,727 10:53 14:32 33:53 ⛏ Fast Castle
35 2,011 10:53 15:21 32:12 ⛏ Fast Castle
30 1,711 12:15 22:11 37:38 ⚔ FC into Scouts
25 1,456 10:43 16:10 34:01 ⛏ Fast Castle
23 1,352 10:17 18:02 — ⚔ Archer Rush
19 1,115 11:38 15:51 42:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,810 40,871 17,515 3,135 96,331 132,490
37,495 18,975 26,355 6,150 88,975 96,974
27,395 37,720 13,855 4,185 83,155 97,471
31,830 26,420 20,355 3,650 82,255 84,572
29,105 32,280 9,780 1,875 73,040 76,581
25,730 12,961 13,220 2,310 54,221 59,933
18,845 12,503 7,015 1,335 39,698 43,404
8,785 10,846 2,160 500 22,291 25,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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