AoeStats
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Black Forest

505984993Analyzed
3v3 RM · 20d ago on Sep 11, 2026· 45m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Wei · Mexico
804
+11
🇨🇭 Lithuanians · Switzerland
769
+12
🇳🇱 Japanese · Netherlands
663
+16
🇲🇽 Poles · Mexico
690
-13
🇨🇿 Vikings · Czechia
690
-13
🇺🇸 Chinese · United States
689
-13
Player eAPM Actions Feudal Castle Imperial Opening
17 764 12:56 26:00 41:43 ⚔ Scout Rush
13 586 10:45 23:15 38:47
12 535 15:25 — —
12 546 16:40 21:23 — ⚔ FC into Towers
12 545 15:27 25:23 39:34 ⛏ Fish Boom FC
10 470 15:43 25:58 42:47 ⚔ Skirms into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
13,855 8,925 5,165 2,805 30,750 37,499
14,000 7,543 5,830 1,760 29,133 38,552
6,975 7,770 2,860 2,975 20,580 25,309
8,100 8,186 2,820 1,015 20,121 22,505
2,900 1,597 250 250 4,997 6,816
2,650 1,812 50 125 4,637 5,687
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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