AoeStats
← Old Hobo

Arena

504855444Analyzed
3v3 RM · 26d ago on Sep 6, 2026· 31m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
676
+13
🇨🇴 Huns · Colombia
669
+14
🇬🇧 Chinese · United Kingdom
567
+19
🇩🇪 Britons · Germany
641
-16
🇷🇺 Spanish · Russia
633
-16
🇪🇸 Slavs · Spain
579
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 618 13:26 22:42 — ⛏ Fast Castle
14 443 12:06 18:37 — ⛏ Fast Castle
12 392 12:28 17:34 — ⛏ Fast Castle
11 338 10:13 18:21 — ⛏ Fast Castle
10 310 14:19 19:48 — ⛏ Fast Castle
6 195 15:47 28:09 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,585 7,220 1,915 1,460 18,180 19,444
6,150 4,230 1,805 870 13,055 13,352
6,075 4,015 1,650 750 12,490 16,048
4,925 4,318 1,165 1,515 11,923 17,030
4,140 4,890 865 1,020 10,915 12,811
4,390 3,725 1,540 750 10,405 12,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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