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Arena

507628731Analyzed
4v4 RM · 14d ago on Sep 19, 2026· 62m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1069
+15
🇦🇷 Turks · Argentina
1057
+16
🇦🇷 Lithuanians · Argentina
1021
+17
🇹🇼 Cumans · Taiwan
1021
+17
🇨🇳 Franks · China
1104
-18
🇨🇳 Teutons · China
1058
-17
🇹🇼 Turks · Taiwan
1023
-15
🇹🇼 Khitans · Taiwan
1019
-15
Player eAPM Actions Feudal Castle Imperial Opening
61 3,855 12:22 16:40 21:05 ◆ FC into Fast Imp
37 2,315 11:17 15:37 34:51 ⛏ Fast Castle
33 2,067 10:29 16:12 33:00 ⛏ Fast Castle
29 1,829 9:54 14:14 30:22 ⛏ Fast Castle
27 1,678 11:08 15:25 34:12 ⛏ Fast Castle
26 1,627 12:27 16:20 34:30 ⛏ Fast Castle
17 1,080 11:24 15:48 21:46 ◆ FC into Fast Imp
14 863 11:24 14:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,325 16,895 35,835 880 99,935 105,779
37,105 34,655 9,630 2,100 83,490 99,099
35,550 18,540 23,960 3,470 81,520 83,751
24,510 18,895 13,425 3,125 59,955 73,802
28,330 8,605 18,310 1,590 56,835 69,227
23,555 17,633 13,535 1,340 56,063 57,472
8,115 5,060 5,050 0 18,225 19,421
8,775 4,900 3,090 0 16,765 19,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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