AoeStats
← Raizzen

Arena

507617881Analyzed
2v2 RM · 14d ago on Sep 19, 2026· 60m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1100
+15
🇺🇸 Romans · United States
981
+20
🇦🇷 Turks · Argentina
1095
-18
🇦🇷 Lithuanians · Argentina
1057
-17
Player eAPM Actions Feudal Castle Imperial Opening
66 4,009 12:40 16:47 20:45 ◆ FC into Fast Imp
36 2,158 10:19 14:51 28:25 ⚔ FC into Scouts
33 1,986 11:08 17:17 51:42
31 1,867 10:15 14:50 28:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,350 46,445 25,160 3,130 111,085 123,388
31,005 36,185 7,260 3,095 77,545 87,634
22,815 16,320 17,395 2,150 58,680 71,817
22,555 8,985 11,795 1,630 44,965 59,749
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.