AoeStats
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Pilgrims

510157422Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 79m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Japanese · Belgium
1010
+12
🇹🇷 Bengalis · Türkiye
979
+13
🇬🇧 Teutons · United Kingdom
968
+14
🇩🇪 Vikings · Germany
936
+15
🇬🇧 Celts · United Kingdom
954
-15
🇬🇧 Huns · United Kingdom
939
-14
🇬🇧 Goths · United Kingdom
901
-13
🇬🇧 Romans · United Kingdom
885
-12
Player eAPM Actions Feudal Castle Imperial Opening
50 3,957 13:13 18:27 71:36 ⛏ Fish Boom FC into Galleys
29 2,323 12:12 19:01 41:18 ⛏ Fish Boom into Fire Galleys FC
25 2,018 11:41 19:46 74:19 ⚔ Fish Boom into M@A FC
22 1,764 13:24 22:33 42:14 ⚔ Fish Boom into Towers
21 1,644 10:53 18:54 — ⛏ Fish Boom FC
15 1,199 13:01 17:04 37:16 ⛏ Fish Boom FC
15 1,227 16:31 52:56 69:42 ⚔ Fish Boom into M@A
3 220 12:12 20:46 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,530 19,020 18,495 7,860 75,905 94,875
24,045 23,225 10,745 4,000 62,015 77,869
17,430 21,635 11,625 3,430 54,120 55,091
24,810 18,645 8,705 1,600 53,760 64,173
8,885 17,615 13,275 6,205 45,980 53,806
14,240 17,094 9,880 2,290 43,504 53,201
15,845 12,307 3,345 1,610 33,107 34,877
2,720 2,350 340 225 5,635 6,875
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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