AoeStats
← Santi/ARG/

Nomad

510122252Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 44m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1151
+13
🇨🇳 Mongols · China
1053
+17
🇰🇿 Shu · Kazakhstan
1104
-16
🇦🇷 Spanish · Argentina
1058
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,660 17:05 22:49 29:55 ⛏ Fish Boom FC
30 1,309 14:18 18:12 32:44 ⛏ Fish Boom FC
30 1,332 15:32 19:24 34:34 ⛏ Fish Boom FC
15 665 14:50 19:47 34:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,200 17,700 8,890 2,055 45,845 51,937
13,200 15,069 10,930 4,645 43,844 49,077
18,405 8,420 12,040 1,800 40,665 42,376
15,735 12,450 8,455 1,825 38,465 45,964
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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