AoeStats
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Arena

508404059Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 58m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1125
+11
1106
+12
🇭🇰 Khmer · Hong Kong SAR China
1056
+14
🇨🇳 Franks · China
939
+19
🇳🇱 Spanish · Netherlands
1046
-15
🇫🇷 Bohemians · France
1039
-15
🇹🇷 Poles · Türkiye
1012
-14
🇳🇱 Georgians · Netherlands
974
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,950 10:31 14:12 28:55 ⛏ Fast Castle
28 1,623 8:47 14:19 34:43 ⛏ Fast Castle
25 1,469 12:28 15:58 37:07 ⛏ Fast Castle
23 1,324 11:14 15:55 31:57 ⛏ Fast Castle
16 947 12:14 16:31 36:16 ⛏ Fast Castle
1 52 — — —
0 7 — — —
0 25 — — —

Resources

Player Food Wood Gold Stone Spent Collected
42,470 21,965 35,515 2,395 102,345 121,720
38,665 16,440 23,920 955 79,980 82,499
34,420 24,880 12,530 2,325 74,155 84,089
34,620 27,020 10,430 1,380 73,450 83,332
37,365 14,695 7,355 1,790 61,205 69,749
0 0 0 0 0 432
0 0 0 0 0 0
0 0 0 0 0 525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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