AoeStats
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Oasis

508399706Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 33m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
1219
+14
🇹🇷 Byzantines · Türkiye
1181
+16
🇨🇳 Persians · China
1150
+17
🇮🇩 Georgians · Indonesia
1147
+17
🇦🇺 Malay · Australia
1191
-17
🇨🇱 Persians · Chile
1180
-16
🇨🇳 Berbers · China
1176
-16
1155
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 1,870 10:37 14:35 — ⛏ Fast Castle
45 1,503 8:25 20:26 — ⚔ Scout Rush
33 1,090 9:00 18:22 —
32 1,064 9:54 25:21 — ⚔ Towers FC
25 833 10:55 16:45 — ⚔ FC into Archers
0 7 — — —
0 10 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
13,145 8,955 3,735 1,500 27,335 27,971
11,945 6,514 5,055 1,395 24,909 26,113
9,030 4,685 2,120 2,655 18,490 19,342
7,175 6,379 2,485 305 16,344 17,198
4,930 6,073 3,455 200 14,658 16,325
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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