AoeStats
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Arena

508201440Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 45m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Poles · China
1182
+14
🇨🇳 Vietnamese · China
1171
+15
1149
+16
🇨🇳 Ethiopians · China
1148
+16
🇨🇳 Saracens · China
1196
-18
🇭🇰 Mongols · Hong Kong SAR China
1193
-18
🇨🇳 Franks · China
1099
-13
🇨🇳 Berbers · China
1077
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,920 10:23 14:09 32:42 ⛏ Fast Castle
34 1,542 11:38 15:51 34:06 ⛏ Fast Castle
33 1,508 10:46 14:49 31:33 ⛏ Fast Castle
33 1,493 10:05 14:56 33:19 ⛏ Fast Castle
30 1,338 10:57 15:16 30:15 ⛏ Fast Castle
28 1,279 10:49 14:49 28:52 ⛏ Fast Castle
17 765 10:04 14:15 27:43 ⛏ Fast Castle
16 714 11:23 15:21 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,160 16,220 11,635 1,500 66,515 71,363
33,390 12,325 15,905 300 61,920 64,995
19,255 19,515 10,725 2,180 51,675 57,758
14,550 18,175 11,755 1,600 46,080 54,481
12,800 13,110 7,750 2,255 35,915 37,392
13,300 9,875 4,080 1,550 28,805 31,535
13,210 8,065 4,595 200 26,070 29,468
9,460 8,780 3,595 200 22,035 23,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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